SatNet Simulator
About:
SatNet Simulator is a fun and interactive application. Orbital satellites are generated at the desired radius and density. Land-based stations are created on the world using the latitude/longitude navigation system. Using these elements, random paths can be generated and displayed from beginning to endpoint representing travel along a satellite network.
I was inspired by a networks class project (not mine) related to satellite pathfinding. I was intrigued by the idea and wanted to pursue my own take on the concept, which features a different emphasis. I also wanted to make it interactive and visually appealing, which I believe I accomplished.
Controls:
Key | Function | Comments |
Z | Opens land station controls | Manually add, randomly add, or delete all land stations Note: Coordinates too close to another station will not generate |
X | Opens SatNet Generation controls | Choose radius of orbit and satellite density (world radius will adjust accordingly) |
C | Displays "Pathfind" Button | |
R | Toggles Autorotation | |
Arrows | Affects pitch & rotation of view (when autorotate is disabled) | |
Mouse scroll | Zooms in/out | |
Mouse right click (hold) | Pauses rotation and pans view |
Status | Released |
Category | Other |
Platforms | HTML5 |
Author | LoneZGames |
Genre | Simulation |
Made with | Unity |
Tags | 3D, Unity |
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