SatNet Simulator
About:
SatNet Simulator is a fun and interactive application. Orbital satellites are generated at the desired radius and density. Land-based stations are created on the world using the latitude/longitude navigation system. Using these elements, random paths can be generated and displayed from beginning to endpoint representing travel along a satellite network.
I was inspired by a networks class project (not mine) related to satellite pathfinding. I was intrigued by the idea and wanted to pursue my own take on the concept, which features a different emphasis. I also wanted to make it interactive and visually appealing, which I believe I accomplished.
Instructions:
Z - Opens Land Station Controls
- From here manually add, randomly add, or delete all land stations
- Note: Coordinates too close to another station will not generate
X - Opens SatNet Generation controls
- Choose radius of orbit and satellite density (world radius will adjust accordingly)
C - Displays "Pathfind" button
- Click to view randomly generated path
R - Toggles autorotation
Arrow keys - Affect pitch and rotation (when autorotate is disabled) of view
Mouse scroll - Zooms in/out
Mouse right click (hold) - Pauses rotation and pans view
Status | Released |
Category | Other |
Platforms | HTML5 |
Author | LoneZGames |
Genre | Simulation |
Tags | 3D, Unity |
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